I want grappler to have combo grabs following a secuence of buttons showed in the screen, kinda like king in tekken + some rithm game. also a new air grab that keeps you in the air can be cool, 2 actual ones cant rlly be comboed cause drops to the floor directly. Also some short cooldown skill like muses upercut for less shoulder spamm in basic juke buy DFO gold. How about a skill which creates two linked portals which remain open for a set period of time DFO Gold, any attacks going through one portal coming out of the other, effectively returning-to-sender for any stationary attackers or anybody in the line of fire? A class or subclass built with portals and abilities like this in mind could be pretty fun; perhaps work in some teleportation, like warping to be right on the first enemy in your line of sight, or an F-Mage's substitution.
A male mage subclass that uses the power of the abyss to fight would be awsome. I'm lvl 61, can i drop Dragon Teardrop even from lvl 1 mob? Just asking because i've afriend lvl 61 too and i don't want go too much forward with levels .
I think all Magical base characters, should have magical based reg "x" attack. A nen master, Necro and a F ele, should do M.dmg with the x button that has a similar range or shorter as the Asura's Wave Mani.
ALL AWAKENINGS SHOULD HAVE SUPER ARMOR. (Asura, zerk, battle mage, should have it while attacking, while others should have it while casting)
Asura's Ground shock, should cause Shock cheap DFO Gold. Asura getting a element change option skill for their regular attacks, force wave, murderous wave(I can burn ppl when the get close w0000t!!), awakening, spirit crescent, Angi Pentacle and ghost orb I love asura .