2013年7月25日星期四

WoW's Ancient Game Design



I'll come right out and say it...  I don't like this island.  It sounded like a neat idea at first, but now it's just... meh.  There's not really that much to do, very little (or no) reason to come back after you'll got your toys, Buying world of warcraft account it's like Battlefield Barrens but with a lot more effort put into it, though likely with the same result.

I'd rather they just not throw all those rares out there and all and use those assets to do maybe a side questline for players, so 5.4 isn't just SoO and The Island of Not-Rare-At-All's.  People are upset about no Alliance story (well, too little story, because there's definitely some going on), WoW accounts for sale but the resources being used for this could be used to do something with that.  Eh...  I'm just not seeing the point of this island and all these resources.

The rare hunt is kinda fun, but on islands, it just don't take too long.  Same with exploring.  I think we're once again seeing a pendulum swing too far. the whole thing feels like a bit of an overreaction.  Blizzard's been a bit too reactionary with the expansion, and each time it's a pretty extreme reaction.  Somewhere in the middle would be nice. I think they are trying to find an answer to dynamic content in other games like Rift and GW2, but are somewhat restricted by WoW's ancient game design! so they are trying various options out, I get the impression they are using this time as a test bed of stuff to see what works and what does not, possibly for next expansion.

People have been QQing all expansion that they are sick of dailies. "No more dailies, just give us something else to do in a new zone other than dailies!"

Well... Here ya go. Cheapest WoW accounts  I dont know about you but other than random events/bosses in a zone... what else would have you go there other than dailies? 

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