2013年6月18日星期二

The 5.4 PTR Have Been Posted



Warlocks weren't exactly tearing shit up. wow gold for sell I don't get it. They should have just removed chaos bolt from the casting while moving if they wanted to nerf it a bit. It would play more like ele that way. But just straight up axing it to the point nobody will pick it is pretty absurd.
I don't think they understand what they're doing to warlocks.  GC says WoW can never be Street Fighter because it's server based, but it's too late! fast wow gold  We have eaten the forbidden fruit, and anyone who's put some hours in on a KJC lock knows damn well WoW can do fast, fun, high-action combat.  Now they're all, "Nothing to see here!  That never happened!  Go back to standing still and watching bars fill up like every other fire mage."
Warlock changes - boo!
Hunter changes - but I like teh silence =/
TG polearms - AAHHHH, RUN AWAAAAY, SCARY WARRIOR
Very excited for proving grounds & the virtual realms. Question though (I don't think I saw info on this in the notes) - will the virtual realms still be CRZ'd? How the heck is that going to work? o.O I'm guessing it'll replace CRZ, but I didn't see where it said anything along those lines.
As I understand it, buy world of warcraft accounts VRs will include ALL aspects of the game, whereby CRZ has been extremely limited to only low level zones and even then prohibitive in the way it allows you interact (or more appropriately NOT) with other players.
It will probably be too soon to say, but I'd wager that if VRs don't help the issue of 'ghost zones' and being able to complete ENTIRE story arcs inside a zone without seeing another player in a Multiplayer game, they will continue to use CRZ to counter this. 
However I cannot speak with any authority on the subject, if VRs solve the problems CRZ was designed and brought in to solve in the first place CRZ may well be a thing of the past, I will miss it, but I think I am the only one ^^
In short, if VRs populate low level zones, CRZ is likely gone, else don't expect anything to change IMO.

2013年6月17日星期一

Reliable "rule" Associated With Warcraft



A couple of weeks ago GC shot it down as unfeasible, wow gold for sell and I agree. It's not as simple as say, multiplying all the mob's HP by X%and their damage by Y%. You'd have to completely rebalance the boss's abilities based around current max level abilities and mechanics. Just as an example, a lot of old bosses were designed around dispels not having a cooldown, which would be murderous with today's 8 second cooldown. Sure you could correct this, but by the time you accounted for allt he differences it just becomes not worth the effort. You might as well just make new content.
There is a reason "never say never" has become the only reliable "rule" associated with Warcraft.
They rebalance and retune things constantly, where to buy wow accounts and what you've described is nothing but another example of this.
The only thing one can say for certain is that Flex Raiding is being released as a test and one can only play wait-and-see to find out where it goes from this PTR description and announcement ...
Anyone ever been trolled so well in game that afterwards you couldn't help but laugh?
ex: The other night i was trying to grt into a Throne of Thunder PUG. After 10 mins of spamming trade, i get an invite. I didn't really look at where the summon was for, just clicked accept. I end up in the Arena in the Cape of Stranglethorn, surrounded by twenty Alliance. Needless to say, I quickly went down. It was a pretty spectacular troll.

Power source of diablo 3



Energy according to the role of the occupational character varies, Master's energy is secret energy, the energy of anger Barbarian, Demon Hunter's energy is hatred and precepts (two kinds of energy, faster recovery hatred for hunters with high attack high damage , discipline slow recovery for hunters trap and other tactical support provided diablo 3 accounts for sale), the energy is magic witch doctor, monk's energy is refined gas.

Maximum energy or energy recovery is faster growth Diablo 3 pairs of energy in both directions, these growth items and equipment are made available.


2013年6月15日星期六

I'm Enjoying The Quest Line



I'm collecting titan runestones for the 4th week so far. gold for WoW . though this week I've only run the last portion of lfr so far.. and I've got a whopping 4. Of 6 bosses that drop them, to see either none drop any or get one out of those 6 opportunities is just annoying. I don't expect to see like 6 a week, considering we only need 12 (i think, I forget). buy cheap WoW account . but 1 each week on average is just a pain.  But I was in the same boat with the sigils too, I had way more of one than the other, and it took me running an extra msv or 2 in order to get that last one of whatever that I needed. 
Although I'm enjoying the quest line, and the story that goes with it, I'm failing to see how this is a Legendary thing. I've never had an Legendary before, but I've been part of the raid group to help get one for one of the team. World of Warcraft account for sale My DS group had a rogue with the fangs, and I remember hearing him (as well as other rogues on various parts of the chain) talking about what they had to do (sometimes screaming, cursing.. funtimes) to get the different levels of new daggers.. the end result being the best daggers. We also had a mage in Firelands working on the staff, and its various levels and multiple variations of a staff. I was on board with the beginning, getting the gem to go in the weapon, then the extra socket for the weapon.. but then we got a meta gem for any helm.. then we'll get a pretty cloak. I mean I like the stat boost and ilvl stuff, but I thought we'd be making modifications to the weapon that we got the whole time, not making it useless once a better weapon dropped in the next raid. I used my sha gem on the lfr mace from empress, which I valor-upgraded the first time the guy was available. It was gone the 3rd time I downed horridon in lfr when the staff dropped.. and now its even gone from my off-spec since I got the staff from ji'kun.  At some point during the next raid, my helm will go away. Hell, if I get a better one now that my raid team is in tot it could be replaced sooner (and i'll have to get another one). I don't get the point of replaceable items that are replaceable while content in current. I thought there may be a bonus or something for having all the parts at some point (which I kinda hope not since.. the mace is gone..), or something bigger coming from having all of them, but really.. this is just a really long quest chain with some nice rewards.
As for the catch up part, I'm kinda on the fence. I won't go through the process on alts. I had started it on my warlock, but stopped after the valor part. I turned in the valor quest (since they dropped the amount needed, I completed it by accident), I don't think I bothered picking up the other 2. I know I have no intentions of bgs on my lock. For people who started late, or who had terrible luck with drops - there are a few on my raid team.. its a nice thing. Part of me wants to say NOOO!!! Because I did it the long way, but I started at the beginning.. soo that was my choice to stick with it. But, on the other hand, there are any number of reasons why someone would be starting late.. be it an alt-turned-main or not having the time sooner to work on it.. that a catch up feature is nice.

2013年6月14日星期五

The Quotes of WOW



I am as (potentially) excited over this new feature as anyone who has been dying for them to address the population problem, but in the interest of serving as a voice of caution, please let me share two fairly recent Blizzard Blue comments with you:
" ... WoW accounts cheap  yesterday we discussed low-population and faction-imbalanced realms with our developers. They have some pretty bold and spectacular plans for addressing this in anticipation of implementing some of the features we plan to in Mists. buy cheap WoW account  I just don’t have a lot of information to share with you at this stage of programming and development."
"[This will be] the first step toward improving the play experience when leveling on a low-population server. Sell WoW account The world will be more populated, opening up the possibility for you to make BattleTag friends who you can then invite on future adventures. World of Warcraft is meant to be a massively multiplayer role-playing game, so we want to give players on lower population realms access to a larger community to play with."
The first quote was from February 2012, the second from late September 2012, and the topic of each was, of course, CRZ. 
For better or for worse, I think we all know how well CRZ was greeted by the community.
I offer this because all we're reacting to is the potential of this fix, and everyone (myself included, below) seems to be getting overly excited over this most-welcome idea!  Personally, I will choose to remain cautiously excited without solid expectation.  It would be a shame for everyone to get their hopes skyrocketed, only to sink back into disappointment, QQ and rage when/if it proves to be less-than-perfect.
CR play was welcomed by those who had more than 2 brain cells.It was just the start of a fully integrated cross server game play.It was feared by the many WoW haters who drove some easy manipulated players into no mans land.But of course ... Now in the end ... It turned out as I predicted in patch 5.4 an eternal populated Azeroth, independant of population problems ...
Blizzard is MILES above the rest of the mmo bunch with this superb technology.
1.  Those unhappy with the CRZ glitches and problems are/were not WoW haters, they were CRZ haters.
2.  5.4 is months out from release and just released into the limited test environment within the last 24 hours.  Far too early to be calling this one a success (hell even GC said it mightn't appear in September).
3.  Perhaps someone out there is/was aware of or cares about your predictions and proclamations, but my guess is that no one is tracking the history associated with BenBosmans on WI.  Congrats on patting yourself on the back for a premature bit of public self-love, though!
4.  This is the exact same thing that most every single MMO on the market is already delivering, rather than Blizzard being "MILES" ahead of the rest, this is Blizzard playing catch-up.  Finally.
5.  Please do not mistake my responses here as Blizzard hate, WoW hate, or even BenBosmans hate (I think this might be the first time I've ever interacted with you, I've never seen you on here that I can recall).  Just sayin.

2013年6月13日星期四

Very Interesting on RP Realms

Personal drama among roleplayers is incredibly common and often extremely bitter.
The usual solution is to move around from realm to realm,WoW money usually as a re-roll but sometimes as a transfer.

Now all of those people they've been transferring to get away from are going to be a part of their shiny new virtual realm. I do hope they merger all the RP realms together!  Maybe a lot of the roleplayer's will learn to play together instead of trying to force their own personal stories down everyone elses throats.sell WoW accounts
I don't like the mentality of a lot of Purist RPers play as. If i come back to WoW in 5.4 this would kill it for me. Keeping RP-PvP and RP Pure servers seperate would be tantamount for the RP community .
  I know a Vanilla guild that just paid to mass-transfer from a dead PVP realm to a more active one.  It was a long, difficult, annoying process and incredibly expensive for those involved - and many had to leave characters behind.

They aren't going to be very happy when they see this, I imagine. that's exactly what our guild just did , same thing happened. we are happy in our new home with all the activity but I have  just a little bit of buyers regret (just a little) I wonder if they moved to a different server in the same battlegroup, though? Even with the new system implemented, they might have had to transfer outside the virtual group. Kinda assuming here that the existing battlegroups will be taken into account.

It was a cash grab all along, even before this was discovered.
Keep in mind that Blizzard hasn't announced this, it was simply datamined and word got out.  May or may not make it into the actual 5.4 patch, and it may or may not even WORK once it is released ..WoW accounts for sale.
I think we should wait until we know how it actually works before jumping to conclusions. This is usually how false rumors and hype begins. i agree all the details are not fleshed out, but it doesnt change the fact that we just xferred a large guild from a low pop server during a sale, spent a significant amount of money and then mere days after the sale ends they announce their plan to fix population balances... might not have spent the money on top of the money i already spend every month to play. Not starting any rumors just venting frustration with the facts.

2013年6月12日星期三

The Enchantments Change of WoW

No big changes for the classes i play most (monk, hunter, healer priest)... i was kinda expecting disc to get nerfed to the ground Buy WoW Accounts
Virtual realms is cool, tho i expect that my region (RU) will have it delayed like every other xrealm feature, my server still has no working XRZ and xrealm grouping is borked 90% of the time.Sell World of Warcraft Accounts
For a moment after reading about the new features I just wore a big stupid grin.
Have wanted Proving Grounds ever since I heard of it. Combined with the flexiraids and the virtual servers this looks like an excellent patch.
Okay, this makes me happy.WoW accounts for sale... but there is one other thing they could do.... re-give Intemitadion back as BM only too.
Silencing Shot is no longer a talent and is now an ability for Marksman Hunters.
Marksman
Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
I hope this goes a long way to fix server issues. Good call Blizz.
As for the title I call bollocks for titles having to have 3 people from the same realm for challenge modes. I found a great group and have 7 of the 9 fastest times for challenge modes. Am I just S.O.L. now?
It is because the fastest times are done BY REALM - only fair that at least 3 of the group need to be FROM that realm imo - sucks for you, and is a shame, but I do agree that as it is 'best in realm' the majority of the group SHOULD be from that realm - the same way I need at least 8/10 raid members to be from my guild to get guild achie.
Proving Grounds! :D :D :D You have no idea how much I've been waiting for this!
I like the sound of Virtual Realms - since CRZ isn't going away, I think VR's better than no VR. (Hopefully it won't cause any new issues like the freezing when crossing zone boundaries.) And yay for essentially removing the 11 characters per realm issue, as someone mentioned on the VR-specific post!
I don't play a Fury Warrior, but I'm so happy for you guys re: polearms :)
The item enchantment thing is interesting. I think I like it. It will probably mean that the... I think it's Wrath gems that already have no ilevel requirement and people put them in BC equipment for awesome stats. That probably won't work any more, because they'll scale down. But I'm not in that market, so it doesn't affect me.